The results you get are generally very good and make a noticeable difference, but they depend on the technique used and can be resource intensive. These are the types that exist:
Edge smoothing is a technique that seeks to solve the problem of irregular edges that occurs on curved surfaces and on the edges of objects and characters represented in the world of a video game.This makes those edges look jagged (the infamous sawtooth), an effect known as aliasing. Anti-aliasing (“edge smoothing”) performs a process of blending the colors of the pixels around the object to reduce saw teeth and provide a sharper, rounder finish. For 그래프게임 you can have the best deal.
FXAA: it is the one with the lowest consumption of resources and the most recommended in low-mid-range and mid-range gaming equipment. Instead of analyzing each frame and calculating the geometry together, it applies the anti-aliasing effect to the entire image indiscriminately. This reduces the load on the GPU, but offers a more blurry finish.
MSAA: This type collects color samples from each specific piece of geometry found in the game world that we use to calculate and project smoothing that starts from an average of those colors. Being more specific and less general, it achieves better results, but its impact is greater in the consumption of resources on the GPU. The higher the number of samples (2x, 4x or 8x), the higher the quality and the lower the performance.
TXAA / MLAA: known as Temporal Anti-Aliasing (NVIDIA) and Morphological Anti-Aliasing (AMD). They have a common base and are similar to MSAA, although they use data from previous frames to create the color swatches on the current frame, making them more efficient solutions.
SSAA: the most demanding method and the one with the highest quality. Part of a simple base: raise the resolution and then adapt it to the resolution that we use in the game (super-sampling). Yes, it is as if we increased the pixel density, and the result is superior sharpness at the cost of a significant loss of performance.
The FXAA technique is the best option in most cases for low-mid and high-end equipment. The superior options may be viable in high-end equipment, but always as a “last option”, that is, if we are very much in performance.
Improves immersion and graphic quality by applying shadow effects in folds and crevices of objects, people and scenes, although always limiting itself to those in which a light source does not reach, since otherwise it would lose realism
This achieves a richer and more realistic technical finish, but it is not done in real time so it has significant limitations that are certainly necessary, as otherwise your requirements in terms of power would be enormous.